Best Buy järjesti eilen kehittäjäkeskustelun Infinity Wardin kanssa. Myöskin pelaajat pääsivät osallistumaan siihen esittämällä omia kysymyksiään, joihin vastaamisesta kaksi IW:n työntekijää huolehtivat. Keskustelu oli todella pitkä ja sen aikana paljastui jälleen todella monta uutta asiaa. Niistä tärkeimmät on listattuna allaoleviin ydinasioihin ja hyvistä kysymyksistä tärkeimmät alempana olevaan lainaukseen. Lista on todella pitkä mutta se kannattaa ajan salliessa lukea ehdottomasti läpi.
Ydinasiat:
Koko keskustelu kaikkine kysymyksineen
Ydinasiat:
- Maksimipelaajamäärä vaihtelee 2 ja 18 välillä pelimuodosta riippuen
- PC:n lisälatausten maksullisuutta ei olla vielä päätetty
- MW2:sta ei voi pelata LAN:n kautta vaan se vaatii aina Steamin
- PC-versio ei ole vieläkään valmis
- Ei konsolikomentoja, koska IW haluaa pelaajien pelaavan niin kuin he ovat sen suunnitelleet
- Peli päättyy ydinpommin räjähdettyä
- Ei matsin tallennusmahdollisuutta (moninpeli)
- IW.net luotiin, koska PC:ltä ei moista valmiiksi löytynyt. IW ajattelee, että osa pelaajista ottaa matchmakingin löytymisen itsestäänselvyytenä
- Hostaaja valitaan laiteominaisuuksien perusteella pelaajien joukosta. IW:n mukaan hostaajaa ei erota muista
- Matchmaking tapahtuu mm. pingin ja taidon perusteella
- Moninpelissä ping huitelee yli 100ms lukemissa
- PC:llä pelaajatiedot ja -asetukset säilytetään Steamissa, joten hahmoaan pääsee käyttämään mistä tahansa. Hyvän moninpelin löytämisen luvataan olevan helppoa
- Samalla palvelimella kaverien kanssa pelaaminen onnistuu luomalla ryhmän tai tekemällä yksityismatsin
- IW suosittelee klaaneille yksityismatseja
- Dedikoiduista palvelimista kysyttäessä vältettiin aina suoraa vastausta, ainoastaan todettiin kaiken olevan mahdollista
- Samoin ohitettiin kysymys pelin kaistavaatimuksista
- Kavereiden kanssa pelatessa paras palvelin on kompromissi eli ei välttämättä hyvä kenellekään
- IW väittää nettipelin toimivan hyvin pitkilläkin etäisyyksillä
- PC-versio ei ole täysin suora käännös konsoleilta, vaan siihen on lisätty hiirituki, pelinsisäinen chatti ja grafiikka-asetukset
- Ainoastaan IW voi bannia huijareita
- Rankatulta palvelimelta ei voi poistaa pelaajia millään tavalla; ärsyttävän henkilön voi mutettaa
- Demoa ei ole tulossa
- Yleensäkin koko keskustelusta paistaa läpi jonkinasteinen ylimielisyys pelaajia kohtaan
mon3ymak3r4812: can u get support powers after 25 killstreak?
Mackey-IW: To mon3ymak3r4812 Mon3ymak3r4812: After you use the 25 kill streak, the game ends.
xxTex: Can explain how IW.net works for the PC platform?
Mackey-IW: PC has no common provider of matchmaking like on xbox360, so to have match making on the PC we had to create IW.Net, kind of similar to the match making networks created for RTS games on PC. This was not a trivial undertaking, although it's understandable that these days consumers may take match match making for granted.
Mackey-IW: MW2 supports games from 1v1 in Cagematch all the way up to 9v9 in the Ground War playlist.
Mackey-IW: IWNet matches players together based on several factors including ping and skill. After players are matched, the most suitable host is determined. That player hosts until they quit, at which time hosting responsibilities will normally migrate to another player without interrupting the match.
xxTex: What are the types of features that IW.net offers for PC players?
Mackey-IW: The ability to quickly and easily find a good multiplayer game. We're also able to host your rank and create-a-class online so any PC you log in with will be ready for you.
Laugh: Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?
Vincey-IW: We would like you to play the game the way we designed and balanced it.
TheNinthAxis: If you charge for PC dlc will it be released at the same time as the consoles.
Vincey-IW: We honestly haven't put much thought into DLC for any platform yet, we have been working on getting the game done
maniac1969: How are PC gaming clans going to uphold their clan rules in the IW-net system? Are you going to give admin rights to gaming rooms so that admins can Kick or Ban players who refuse to follow clan rules? For example, {MRoA} servers prohibit racial comments from guest and/or clan members...
Mackey-IW: In response to the PC clan question: Private matches are a way for players to easily play with their friends and apply whatever House Rules they want. You can not kick players from Ranked matches. If language is a problem you can easily mute players.
ulukai: Will it be possible to use "lean" in the pc version, can we chat like in cod4 and is there any x-fire system to join friends allready playing ?
Vincey-IW: Since we use steam for the PC version you have access to your Steam friends list.
xxTex: Will IW.net require players to pay for downloadable content, updates or just to play the game?
Vincey-IW: no
The3rdNipple: Using steam (which I have been for years) if I were to reformat my computer and redownload the game will my online profile be stored with steam? For instance, if I was level 24 and had all my classes and perks set, would they be saved online and brought back once I redownloaded?
Vincey-IW: Stored on Steam!
kaRMa: Regarding the PC version, will all games be hosted by players or just private matches? And will the host have a zero ping advantage?
Mackey-IW: We put a lot of work into making the game tolerant of latency. In my personal experience is not obvious which player is host. The game plays well on broadband.
Josh111: For the PC.. You guys have said people will be matched by skill.. How is this skill determined? Is it by kill to death ratio or something else?
Mackey-IW: Well none of the programmers are in the chat today.. so let's just say it's crazy programmer magic. It's a lot more than just K/D though. The important thing is not that all players in a game are the exact same skill, but that the teams are balanced.
Axen: Please explain how a 9v9 match is a multiplayer experience? I'd have more fun serving lunch at a local nursing home.
Vincey-IW: Sounds like are a very compassionate and giving person. I hope the people at the nursing home appreciate you.
Trac_Vantro: Is Iw.net going to help keep clans together the way we are use to playing together as clans now.
Mackey-IW: You can use friendslists in steam to play together.
TRU-Jennifer: Are you considering dedicated servers for the PC gamer in the near future?
Mackey-IW: Our main focus right now is on making sure the game will work well when it is released (on all platforms).
Porschy: Will you guys ever rethink about making a possible dedicated server patch after the initial launch? BTW I LOVE U GUYS <3
Vincey-IW: We feel the PC game is great in it's current form. We put a lot of work into IWnet in an effort to make the PC experience better for our users. If there is a need for somthing more in the future we will address as needed.
rnrmusic55: you said IWnet was created to help stop piracy, what do you say about the Xbox 360 version leaked and shared on torrent sites?
Vincey-IW: IWnet was designed to make the MP experience on PC easier and more balanced.
IW_has_failedus: Why did you make the game soo much easier for noobs by putting in death streaks and pro marty/jugger. Now people can't be good at the game because they will always be killed by the noobs with triple jugger or w.e. You guys have to go back to your roots. I realize that all you guys are after is money, but come on. What about the true fans.
Vincey-IW: Just do me a favor and play the game first, we put a LOT of work into balance. We are big gamers here at IW and want a great experience just as much as you.
Mackey-IW: Also in response to IW_has_failedus, death streaks don't kick in until you've died several times, so you're not going to be tearing up the leaderboard with deathstreaks. They're just a great way to get out of a cold snap.
zach426: Will you create any multiplayer playlists for competitive play? ( I.E.. no perks, killstreaks, attachments etc.)
Ryan-IW: You'll be able to customize MP gametypes through Private Match.
JunkyNL: I like many others, have friends from all over the world and like to play games against each other. So with this new system we wont be able to play lag free against each other? And is there still a (Offline) LAN function?(there is no internet at that location) (the 402 site doesn't answers this question)
Vincey-IW: You can party up with your friends and you will be placed in a game that works well for everyone.
GunnZero: i play on all gaming machines, if it allows me to game, im on it. But will PC have Mod tools?
Vincey-IW: We haven't made any decisions regarding this yet.
Futurefighter: How do you plan to appeal to professional pc gaming leagues like CAL and CEVO with IW.net?
Vincey-IW: I guess we'll have to talk to them and see what they would need. We would love to work something out.
h4msandwich: Has IWnet been tested in European settings? My clan plays european leagues and we got ppl from Eastern europe, UK and Sweden meeting in the same match. How is this going to play out considering siginificant differences in Bandwith and connection qualities between players. Will host player always have the ping advantage. Can a match be hosted by 'third' person, not taking part in the match?
Mackey-IW: Players do not control who hosts.
DudezTY: Since we can not kick people in ranked matches, how will we stop hackers who get past VAC?
Mackey-IW: Our goal is to ban hackers from the game.
GeneralClean: So how can you justify 9 vs 9 at the most on PC when we had 32 vs 32 in COD4?
Mackey-IW: The CoD4 maps were not balanced for 32vs32. In MW2 the entire experience is carefully balanced for a smaller range of players.
Torinir: How does IWNet plan to address serious griefing, such as intentional teamkilling, voice/chat spamming, and other unwanted behaviours in public matchmade games? This includes organized griefing from groups like myg0t.
Vincey-IW: Multiplayer is incredible, you should not be worried!
Mackey-IW: You can easily mute players, and hardcore (friendly fire enabled ) SD has "ricochet" which makes you hurt yourself instead.
maniac1969: Vince, there are 178,000 voices that say you need dedicated servers for the PC. COD4 is the bigest online game in history! Why in the world would you take away dedicated servers and change the whole MP experience for us? And Mackey, the PC version with dedicated servers is already the best experience the way it is!
Vincey-IW: All I can say is that we changed it to make it a better and easier experience. Also, not all of the names on that list are legit.
TRU-Jennifer: What are the current steps being taken in regard to active blocking measures that some major ISPs have taken regarding Peer 2 Peer connections, such as what Comcast does?
Mackey-IW: Only players capable of hosting will be host.
GeneralClean: Have you tested IW.net with connecting with overseas players? And if so what were the results?
Vincey-IW: Yes, seemed good.
Moriarte: Will there be a multiplayer PC demo shortly after release? The PC community is largely skeptical at best right now and with no ability to trade-in or rent, this is a real gamble for our wallets.
Vincey-IW: No plans for a demo currently. We are still working on finishing the PC game right now (yes, I know... we need to get done!)
Mackey-IW: As long as you can connect to steam you can play the game fine.
gdogg: Are you aware of the petition to for dedicated servers and mods, have you taken this into acount?
Vincey-IW: yes.
will0812: Do you honestly think you have improved the PC version with IW.Net, you cannot claim the gameplay is smoother, as dedicated servers are much more efficient.?
Mackey-IW: Yes, we believe MW2 is better than CoD4:MW. The reason iw.net exists is to improve the gameplay for our users.
Moriarte: Ignoring IW.net, is the PC version a direct port of the console version?
Mackey-IW: No, PC has custom stuff like mouse control, text chat in game, and graphics settings.
LaGgY_42o: What kinds of pings did you get during your IWNet testing and what do you say is an acceptable ping?
Mackey-IW: I've been playing mainly with around 100ms ping and it was great.
Mackey-IW: To mon3ymak3r4812 Mon3ymak3r4812: After you use the 25 kill streak, the game ends.
xxTex: Can explain how IW.net works for the PC platform?
Mackey-IW: PC has no common provider of matchmaking like on xbox360, so to have match making on the PC we had to create IW.Net, kind of similar to the match making networks created for RTS games on PC. This was not a trivial undertaking, although it's understandable that these days consumers may take match match making for granted.
Mackey-IW: MW2 supports games from 1v1 in Cagematch all the way up to 9v9 in the Ground War playlist.
Mackey-IW: IWNet matches players together based on several factors including ping and skill. After players are matched, the most suitable host is determined. That player hosts until they quit, at which time hosting responsibilities will normally migrate to another player without interrupting the match.
xxTex: What are the types of features that IW.net offers for PC players?
Mackey-IW: The ability to quickly and easily find a good multiplayer game. We're also able to host your rank and create-a-class online so any PC you log in with will be ready for you.
Laugh: Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?
Vincey-IW: We would like you to play the game the way we designed and balanced it.
TheNinthAxis: If you charge for PC dlc will it be released at the same time as the consoles.
Vincey-IW: We honestly haven't put much thought into DLC for any platform yet, we have been working on getting the game done
maniac1969: How are PC gaming clans going to uphold their clan rules in the IW-net system? Are you going to give admin rights to gaming rooms so that admins can Kick or Ban players who refuse to follow clan rules? For example, {MRoA} servers prohibit racial comments from guest and/or clan members...
Mackey-IW: In response to the PC clan question: Private matches are a way for players to easily play with their friends and apply whatever House Rules they want. You can not kick players from Ranked matches. If language is a problem you can easily mute players.
ulukai: Will it be possible to use "lean" in the pc version, can we chat like in cod4 and is there any x-fire system to join friends allready playing ?
Vincey-IW: Since we use steam for the PC version you have access to your Steam friends list.
xxTex: Will IW.net require players to pay for downloadable content, updates or just to play the game?
Vincey-IW: no
The3rdNipple: Using steam (which I have been for years) if I were to reformat my computer and redownload the game will my online profile be stored with steam? For instance, if I was level 24 and had all my classes and perks set, would they be saved online and brought back once I redownloaded?
Vincey-IW: Stored on Steam!
kaRMa: Regarding the PC version, will all games be hosted by players or just private matches? And will the host have a zero ping advantage?
Mackey-IW: We put a lot of work into making the game tolerant of latency. In my personal experience is not obvious which player is host. The game plays well on broadband.
Josh111: For the PC.. You guys have said people will be matched by skill.. How is this skill determined? Is it by kill to death ratio or something else?
Mackey-IW: Well none of the programmers are in the chat today.. so let's just say it's crazy programmer magic. It's a lot more than just K/D though. The important thing is not that all players in a game are the exact same skill, but that the teams are balanced.
Axen: Please explain how a 9v9 match is a multiplayer experience? I'd have more fun serving lunch at a local nursing home.
Vincey-IW: Sounds like are a very compassionate and giving person. I hope the people at the nursing home appreciate you.
Trac_Vantro: Is Iw.net going to help keep clans together the way we are use to playing together as clans now.
Mackey-IW: You can use friendslists in steam to play together.
TRU-Jennifer: Are you considering dedicated servers for the PC gamer in the near future?
Mackey-IW: Our main focus right now is on making sure the game will work well when it is released (on all platforms).
Porschy: Will you guys ever rethink about making a possible dedicated server patch after the initial launch? BTW I LOVE U GUYS <3
Vincey-IW: We feel the PC game is great in it's current form. We put a lot of work into IWnet in an effort to make the PC experience better for our users. If there is a need for somthing more in the future we will address as needed.
rnrmusic55: you said IWnet was created to help stop piracy, what do you say about the Xbox 360 version leaked and shared on torrent sites?
Vincey-IW: IWnet was designed to make the MP experience on PC easier and more balanced.
IW_has_failedus: Why did you make the game soo much easier for noobs by putting in death streaks and pro marty/jugger. Now people can't be good at the game because they will always be killed by the noobs with triple jugger or w.e. You guys have to go back to your roots. I realize that all you guys are after is money, but come on. What about the true fans.
Vincey-IW: Just do me a favor and play the game first, we put a LOT of work into balance. We are big gamers here at IW and want a great experience just as much as you.
Mackey-IW: Also in response to IW_has_failedus, death streaks don't kick in until you've died several times, so you're not going to be tearing up the leaderboard with deathstreaks. They're just a great way to get out of a cold snap.
zach426: Will you create any multiplayer playlists for competitive play? ( I.E.. no perks, killstreaks, attachments etc.)
Ryan-IW: You'll be able to customize MP gametypes through Private Match.
JunkyNL: I like many others, have friends from all over the world and like to play games against each other. So with this new system we wont be able to play lag free against each other? And is there still a (Offline) LAN function?(there is no internet at that location) (the 402 site doesn't answers this question)
Vincey-IW: You can party up with your friends and you will be placed in a game that works well for everyone.
GunnZero: i play on all gaming machines, if it allows me to game, im on it. But will PC have Mod tools?
Vincey-IW: We haven't made any decisions regarding this yet.
Futurefighter: How do you plan to appeal to professional pc gaming leagues like CAL and CEVO with IW.net?
Vincey-IW: I guess we'll have to talk to them and see what they would need. We would love to work something out.
h4msandwich: Has IWnet been tested in European settings? My clan plays european leagues and we got ppl from Eastern europe, UK and Sweden meeting in the same match. How is this going to play out considering siginificant differences in Bandwith and connection qualities between players. Will host player always have the ping advantage. Can a match be hosted by 'third' person, not taking part in the match?
Mackey-IW: Players do not control who hosts.
DudezTY: Since we can not kick people in ranked matches, how will we stop hackers who get past VAC?
Mackey-IW: Our goal is to ban hackers from the game.
GeneralClean: So how can you justify 9 vs 9 at the most on PC when we had 32 vs 32 in COD4?
Mackey-IW: The CoD4 maps were not balanced for 32vs32. In MW2 the entire experience is carefully balanced for a smaller range of players.
Torinir: How does IWNet plan to address serious griefing, such as intentional teamkilling, voice/chat spamming, and other unwanted behaviours in public matchmade games? This includes organized griefing from groups like myg0t.
Vincey-IW: Multiplayer is incredible, you should not be worried!
Mackey-IW: You can easily mute players, and hardcore (friendly fire enabled ) SD has "ricochet" which makes you hurt yourself instead.
maniac1969: Vince, there are 178,000 voices that say you need dedicated servers for the PC. COD4 is the bigest online game in history! Why in the world would you take away dedicated servers and change the whole MP experience for us? And Mackey, the PC version with dedicated servers is already the best experience the way it is!
Vincey-IW: All I can say is that we changed it to make it a better and easier experience. Also, not all of the names on that list are legit.
TRU-Jennifer: What are the current steps being taken in regard to active blocking measures that some major ISPs have taken regarding Peer 2 Peer connections, such as what Comcast does?
Mackey-IW: Only players capable of hosting will be host.
GeneralClean: Have you tested IW.net with connecting with overseas players? And if so what were the results?
Vincey-IW: Yes, seemed good.
Moriarte: Will there be a multiplayer PC demo shortly after release? The PC community is largely skeptical at best right now and with no ability to trade-in or rent, this is a real gamble for our wallets.
Vincey-IW: No plans for a demo currently. We are still working on finishing the PC game right now (yes, I know... we need to get done!)
Mackey-IW: As long as you can connect to steam you can play the game fine.
gdogg: Are you aware of the petition to for dedicated servers and mods, have you taken this into acount?
Vincey-IW: yes.
will0812: Do you honestly think you have improved the PC version with IW.Net, you cannot claim the gameplay is smoother, as dedicated servers are much more efficient.?
Mackey-IW: Yes, we believe MW2 is better than CoD4:MW. The reason iw.net exists is to improve the gameplay for our users.
Moriarte: Ignoring IW.net, is the PC version a direct port of the console version?
Mackey-IW: No, PC has custom stuff like mouse control, text chat in game, and graphics settings.
LaGgY_42o: What kinds of pings did you get during your IWNet testing and what do you say is an acceptable ping?
Mackey-IW: I've been playing mainly with around 100ms ping and it was great.
Koko keskustelu kaikkine kysymyksineen
MAINOS
MAINOS
<<123>>
04.11.2009 18:20
#41
Täysin käsittämättömät seikat minulle PC pelaajana:
Maksimipelaajamäärä vaihtelee 2 ja 18 välillä pelimuodosta riippuen
Ei konsolikomentoja, koska IW haluaa pelaajien pelaavan niin kuin he ovat sen suunnitelleet
IW.net luotiin, koska PC:ltä ei moista valmiiksi löytynyt. IW ajattelee, että osa pelaajista ottaa matchmakingin löytymisen itsestäänselvyytenä (osa konsoli pelaajista ehkä?)
Ei matsin tallennusmahdollisuutta (moninpeli)
Klaani matseista ei saa pelidemoja? wtf...
Moninpelissä ping huitelee yli 100ms lukemissa
Jahap tarkoittaa sitä että kyseessä on hidastempoinen HL2 tyylinen pelimottori... huoh..
Tämä antaa ehkä jopa vähän toivoa siitä että ehkä ne dedikoidut sitten tulee sieltä joskus:
Uskomatonta että tää on nykyään näin:
Siis PC-pelit pitäis tehdä ensin... Mutta toisaalta. Kyllä valtaosa pelituloista tulee konsoli markkinoilta... On se vaan niin väärin.. Monien PC-pelikoneiden hinnalla sais vaikka kolme jokaista nyky konsolia... Miks ei sitten yhdistettä iw.net niin että konsoli ja PC pelaajat pelaa toisiaan vastaan niin sais ainakin kikatella hysteerisesti noille tattien jynssääjille...
*sad face*
Team: [-God-]
04.11.2009 18:25
#42
04.11.2009 18:27
#43
04.11.2009 18:31
#44
04.11.2009 18:36
#45
04.11.2009 18:38
#46
noi ei tota nyt ihan voi haukkua! -> http://www.youtube.com/watch?v=5DSzrKhPOPA
Näistä kahdesta,
tämä:
Maaliskuun 2 päivä
04.11.2009 18:42
#47
noi ei tota nyt ihan voi haukkua! -> http://www.youtube.com/watch?v=5DSzrKhPOPA
Näistä kahdesta,
tämä:
Maaliskuun 2 päivä
onko vähä eri juttu :DDD? Ja ei kyllä!: D
04.11.2009 18:43
#48
Ensimmäinen Modern Warfare on mestariteos ja sitähän eivät raiskatut, ylihypetetyt paskat ylitä.
04.11.2009 18:43
#49
noi ei tota nyt ihan voi haukkua! -> http://www.youtube.com/watch?v=5DSzrKhPOPA
Näistä kahdesta,
tämä:
Maaliskuun 2 päivä
onko vähä eri juttu :DDD? Ja ei kyllä!: D
Laitatko saman vielä suomeksi. Kiitos.
04.11.2009 18:56
#50
tossa listassa kyllä riitti nauramista ihan hyväks aikaa..menny järki näköjään porukoilt kokonaan.
AHA? Kerro lisää mä ihan repesin tohon sun kommentiin!!!!!!!! :'DDDDD
Siis toi et pc versiolle on muummoassa grafiikka asetuskes muutettu erikseen eikä ne ole samat kuin konsoleilla on erittäin hyvä/tervetullut. Kokemusta on näistä peleistä joissa tämäkin on osattu failata :D
Team: Patriots
04.11.2009 19:43
#51
Varmasti/ehkä hyvä peli munattu munattomilla tempuilla. Tosin tuntuu et nykyään sama vaikka laittais muutaman huippuhypevideon pelistä youtubeen ja sitten kun peli ilmestyy niin lähettäis paketin koiranpaskaa, niin kyllä sieltä Xboks-Antti ja Pleikka-Billy tulee sanomaan et "Tätä mä olen aina halunnut"!
Hirveetä kyllä lukea tästä pelistä jokainen uutinen, ois kiva jo herätä painajaisesta.
04.11.2009 20:48
#52
Jos Cod7 on tulossa niin Treyarchille tuon pelin kehittäminen menisi mielummin.
Tuhosivat pelin kokonaan PC:lle niin ei voi enään kauheesti luottaa IW.
Good job.
Siis Call of Duty 7:sta ei ole mitään tietoa. MW2 ei ole CoD6. Call of Duty 6 sijoittuu toiseen maailmansotaan ja myy jokaisen osapuolen erikseen, myös Saksa pelattavana, tämänhetkisillä tiedoilla siis.
04.11.2009 20:49
#53
Minust on vaa turhauttavaa kattoo vierestä ku maailman paras multiplayer haudataa elävältä ja ainoa mitä jää jälelle on pelkkä muisto hyvästä pelisarjasta singleä pelatessa....
true true... singeplayer on varmaan hyvä (sitä en oo missään vaiheessa moittinu, paitsi avaus level mut joo whatever) mut kun sp on pelattu niin sit siirrytään mp:n. KAttoo nyt .-. alkaa tekee jo pahaa ku aina joka uutises jotain huonoa.
PS: ainoa plussa oli, että pc:lle amp packit ei EHKÄ maksullisia.... naah ei ne nyt kuitenkaa sitä tekis.
04.11.2009 21:08
#54
Jos Cod7 on tulossa niin Treyarchille tuon pelin kehittäminen menisi mielummin.
Tuhosivat pelin kokonaan PC:lle niin ei voi enään kauheesti luottaa IW.
Good job.
Siis Call of Duty 7:sta ei ole mitään tietoa. MW2 ei ole CoD6. Call of Duty 6 sijoittuu toiseen maailmansotaan ja myy jokaisen osapuolen erikseen, myös Saksa pelattavana, tämänhetkisillä tiedoilla siis.
Tämän hetken tietojen mukaan Treyarchin seuraava CoD tulee kyllä sijoittumaan Vietnamiin tai johonkin muuhun kylmän sodan kriisiin. Tuskin ostan koska jos vanhat merkit pitävät paikkansa niin pelimekaniikka on kopioitu suoraan viimeisimmästä IW:n tuotoksesta.
04.11.2009 23:31
#55
Tai sitten jos lopettaisi päänvaivaamisen tälläisellä roskalla ja lopettaa koko pelaaminen. Jäisi enemmän aikaa lukioon, urheiluharrastuksiin sekä ystäville :)
05.11.2009 11:16
#56
05.11.2009 11:37
#57
DudezTY: Since we can not kick people in ranked matches, how will we stop hackers who get past VAC? Mackey-IW: Our goal is to ban hackers from the game.
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