Brinkin PC-päivitys on päässyt päivänvaloon. Mukana on uusia ominaisuuksia, bugifixejä, sekä aseiden balanssi-muutoksia. Päivityksen luvataan korjaavan ongelmat mm. näkymättömien pelaajien suhteen, sekä ehostaa tietoliikenteen toimivuutta. Clientin päivittyessä myös pelipalvelimet saivat päivityksensä. Konsolipuolelle muutokset saapuvat myöhemmin. Lue täysi muutosloki ja balanssimuutokset alta:
Aseiden muutokset:
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General
Fixed invisible players sometimes (dis)appearing
Combat Intuition no longer gets triggered by disguised players
Flash Bangs no longer affect spectators
Fixed being able to collide with grenades as a spectator
Fixed drag-to still applying when enemies respawned
Enabling cheats now disables character saving and stats reporting for that session
Team switch delays now get reset on map restart
Vsync is now enabled by default
Fixed 3rd person animation when hacking as an Operative
Fixed server/client aim issues
Fixed dark shadow-band on narrow FOVs
Fixed potential crash during map load on client if heavily lagged right before a map change
Fixed potential crash if disguising on a dedicated server
Fixed odd line appearing during some cinematics
Levels
Fixed overtime when repairing the crane on Shipyard
Fixed overtime not ending when Hackbox is removed on Reactor
Fixed Container City lab door sometimes appearing closed for clients
User Interface
Added better chat support for match results and during midtro/outros
Added improved Stopwatch mode end-game review screen
Added options for VOIP volume in settings menu
Fixed navigation issues on menus with password fields
Disabled chatting when in solo mode
Added support for up to 4 deployable icons
Fixed being able to click invisible filter buttons when the filters panel is collapsed
Balance
Tweaked several weapons (full details here)
Added body type health to Netvars for future tweaking
Added map spawn timers to Netvars for future tweaking
Optimizations
Optimized networking to reduce snapshot sizes
Optimised light-rendering
Minor performance improvement to static AO rendering
Added conditional to sun-rendering to speed it up slightly in case of all shadow
Fixed sunlight when indoors in Security Tower
Added support for dummy files to improve loading times
Dedicated Servers
No longer disconnect server if Steam connection is lost and grace period ends
Added listClients server command
Disabled missing mesh/sound/image warnings on servers
Disabled character compositing on servers to reduce server size
Fixed invisible players sometimes (dis)appearing
Combat Intuition no longer gets triggered by disguised players
Flash Bangs no longer affect spectators
Fixed being able to collide with grenades as a spectator
Fixed drag-to still applying when enemies respawned
Enabling cheats now disables character saving and stats reporting for that session
Team switch delays now get reset on map restart
Vsync is now enabled by default
Fixed 3rd person animation when hacking as an Operative
Fixed server/client aim issues
Fixed dark shadow-band on narrow FOVs
Fixed potential crash during map load on client if heavily lagged right before a map change
Fixed potential crash if disguising on a dedicated server
Fixed odd line appearing during some cinematics
Levels
Fixed overtime when repairing the crane on Shipyard
Fixed overtime not ending when Hackbox is removed on Reactor
Fixed Container City lab door sometimes appearing closed for clients
User Interface
Added better chat support for match results and during midtro/outros
Added improved Stopwatch mode end-game review screen
Added options for VOIP volume in settings menu
Fixed navigation issues on menus with password fields
Disabled chatting when in solo mode
Added support for up to 4 deployable icons
Fixed being able to click invisible filter buttons when the filters panel is collapsed
Balance
Tweaked several weapons (full details here)
Added body type health to Netvars for future tweaking
Added map spawn timers to Netvars for future tweaking
Optimizations
Optimized networking to reduce snapshot sizes
Optimised light-rendering
Minor performance improvement to static AO rendering
Added conditional to sun-rendering to speed it up slightly in case of all shadow
Fixed sunlight when indoors in Security Tower
Added support for dummy files to improve loading times
Dedicated Servers
No longer disconnect server if Steam connection is lost and grace period ends
Added listClients server command
Disabled missing mesh/sound/image warnings on servers
Disabled character compositing on servers to reduce server size
Aseiden muutokset:
Pistols
All pistols: Knockdown accuracy increased
Tokmak spread reduced to be more even
Tokmak recoil reduced
Tokmak pistol reload time slightly reduced
Kalt spread is tighter
Kalt recoil increased
Kalt pistol reload time slightly reduced
Sea Eagle slightly less accurate
Sea Eagle spread made more even instead of being tight
Sea Eagle pistol reload time slightly increased
Sub Machineguns
Kross max spread slightly increased
Tampa max spread slightly decreased
Tampa slightly more jittery when fired
Tampa SMG damage slightly increased
Carb-9 SMG damage slightly reduced
Carb-9 has even spread, instead of clustering towards the centre
Carb-9 recoil slightly increased
Carb-9 slightly less accurate
Assault Rifles
AR base ammo + 1 magazine, except Rockstedi
Gerund recoils more quickly under sustained fire
Rhett recoil now more manageable under sustained fire
Frkn3k damage increased
Frkn3k refire rate increased
Frkn3k triple burst recoil changed to make the weapon behave better
Frkn3k accuracy changed to act similarly to that of the other ARs when moving/not in ironsights
Euston max spread increased for some stances (crouch, standing, walking)
Euston spread rate slightly reduced overall
Rokstedi slightly more accurate in ironsights
Shotguns
Hjammerdeim heavy shotgun heavy shotgun damage increased
Hammerdjeim heavy shotgun magazine increased from 8 to 12, where the modulo is 3. Ammo count changed to reflect new magazine size
Hammerdjeim recoil reduced
Hjammerdeim reload time slightly reduced
Hjammerdeim refire rate increased
Mossington spread is now more even, along with the Hammerdjeim (used to be almost ring shaped)
Mossington initial spread is increased but doesn't grow as much per shot
Mossington has slightly more recoil
Grenade Launchers
EZ-Nade splash damage radius significantly increased Lobster grenade punt damage significantly increased
Lobster reload time increased
Lobster splash damage radius increased
Lobster running accuracy reduced to be the same as walking/crouch/ironsight
Heavy Machineguns
All HMGs: Minimum spread while running reduced to be the same as that for walking
Chinzor HMG damage slightly increased
Chinzor HMG recoil slightly reduced
Maximus HMG damage slightly increased
Maximus HMG recoil slightly reduced
Gotlung minigun damage significantly increased
Gotlung minigun reload time slightly increased
Gotlung Minigun minimum spread increased to work in line with its damage increase
All pistols: Knockdown accuracy increased
Tokmak spread reduced to be more even
Tokmak recoil reduced
Tokmak pistol reload time slightly reduced
Kalt spread is tighter
Kalt recoil increased
Kalt pistol reload time slightly reduced
Sea Eagle slightly less accurate
Sea Eagle spread made more even instead of being tight
Sea Eagle pistol reload time slightly increased
Sub Machineguns
Kross max spread slightly increased
Tampa max spread slightly decreased
Tampa slightly more jittery when fired
Tampa SMG damage slightly increased
Carb-9 SMG damage slightly reduced
Carb-9 has even spread, instead of clustering towards the centre
Carb-9 recoil slightly increased
Carb-9 slightly less accurate
Assault Rifles
AR base ammo + 1 magazine, except Rockstedi
Gerund recoils more quickly under sustained fire
Rhett recoil now more manageable under sustained fire
Frkn3k damage increased
Frkn3k refire rate increased
Frkn3k triple burst recoil changed to make the weapon behave better
Frkn3k accuracy changed to act similarly to that of the other ARs when moving/not in ironsights
Euston max spread increased for some stances (crouch, standing, walking)
Euston spread rate slightly reduced overall
Rokstedi slightly more accurate in ironsights
Shotguns
Hjammerdeim heavy shotgun heavy shotgun damage increased
Hammerdjeim heavy shotgun magazine increased from 8 to 12, where the modulo is 3. Ammo count changed to reflect new magazine size
Hammerdjeim recoil reduced
Hjammerdeim reload time slightly reduced
Hjammerdeim refire rate increased
Mossington spread is now more even, along with the Hammerdjeim (used to be almost ring shaped)
Mossington initial spread is increased but doesn't grow as much per shot
Mossington has slightly more recoil
Grenade Launchers
EZ-Nade splash damage radius significantly increased Lobster grenade punt damage significantly increased
Lobster reload time increased
Lobster splash damage radius increased
Lobster running accuracy reduced to be the same as walking/crouch/ironsight
Heavy Machineguns
All HMGs: Minimum spread while running reduced to be the same as that for walking
Chinzor HMG damage slightly increased
Chinzor HMG recoil slightly reduced
Maximus HMG damage slightly increased
Maximus HMG recoil slightly reduced
Gotlung minigun damage significantly increased
Gotlung minigun reload time slightly increased
Gotlung Minigun minimum spread increased to work in line with its damage increase
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MAINOS
MAINOS
1
23.06.2011 22:32
#1
Team: JAN
23.06.2011 22:38
#2
24.06.2011 00:05
#3
24.06.2011 02:29
#4
NII muute jos joku haluu tietää tosi hyvän lähitaistelu aseen ni lähetä viestiä.
24.06.2011 10:57
#5
lol Sain pelin tänään pelasin 5-6 tuntia ja kaikki aseet ja atachementit unlockattu.
NII muute jos joku haluu tietää tosi hyvän lähitaistelu aseen ni lähetä viestiä.
Haluatko haastetta? Pelaa ittes 20 levuseks ja mene sitten tekemään ne haaste tehtävät.
Low levusilla ne on vähän turhan helppoja.
Ja DLCn pitäis tulla viimestään seuraavalla viikolla.
24.06.2011 13:04
#6
NII muute jos joku haluu tietää tosi hyvän lähitaistelu aseen ni lähetä viestiä.
Puukko.
24.06.2011 19:11
#7
Tossa linkki: Update on Brink DLC, Title Updates, and New Screenshots
Jos ymmärsin oikein DLCn saa ilmaiseksi jos lataat sen 2 viikon sisällä sen julkaisusta. Kuulostaa hassulta, oikaiskaa jos olen väärässä.
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