Morphicon Limited oli saanut haastatteluun BiStudion Marek Spanelin ja olivat saaneet paljon vastauksia ArmA yhteisöä kiinnostaviin kysymyksiin.
Vastaukset saatiin mm. Linuxserverin tilanteeseen kuin modaustyökalujenkin saapumiseen ja molemmat ovat viittä vaille valmiit julkaisuun. Ohessa koko haastattelu lontooksi, lukekaa ja nauttikaa. Pari kuvaa vielä ryydittämään odotusta. Näiden uutisten myötä, toivotankin kaikille ArmA.fin porukoille hyvää ja rauhallista juhannusta, ja älkää hukkuko!
1.When will the extension appear?
ArmA: Queen's Gambit expansion is planed for the end of third quarter this year.
2. Will there be a new island?
Yes, there will be a new island calle Porto. It's not very large but it's really nice tropical style island and we put a lot of effort to make it really useful long term contribution to ArmA that we hope will be very popular. It can fit very well between Sahrani and Rahmadi.
3. Will there be new vehicles, if so which?
The addon brings very little on the vehicle side. Our plan is to have tools out ahead of the expansion pack and creating vehicles and weapons is something we feel the community will be very fast. While creating quality environment or larger campaigns is more difficult to achieve for hobbyist.
4. How much should the addon cost?
This will depend very much on local publishers and distributors but I would estimate the price will be somewhere around half of the price of the original game. Currently, there's distribution secured for 505 game territories and Eastern Europe and it's yet to be seen about distribution in German speaking countries and North America. But it's also very likely that the expansion will apear on sprocketidea.com as paid download.
5. Is the compatibility improved with the Addon to Vista?
The expansion pack and Windows Vista compatibility is not directly
related. Vista is quite young platform and ArmA is very unusual and
demanding game due to its nature (the engine dynamically allocates on
the go very large amount of data and reaches a lot of limits). Graphics
card drivers are probably one of the main sources of problems in Vista
OS but for now, Windows Vista is not officially supported platform for ArmA.
6. If a player gets patch without addon furthermore?
This expansion is completely unrelated to patches.
7. Will appear with the addon of the linux to server, or before?
This addon is also completely unrelated to linux server which I hope is now very close beta stage.
8. When do the editing tools with the addon, or come earlier?
As mentioned before, tools time is very near (I know, finally, but we were overloaded by other work, esp. patch 1.08 was extremely big and demanding task for us), there's no relation to the expansion pack either.
9. Is what planned with regard to the disconnection of the copy protection?
It would be great move for us as a developer and also for users from technical and compatibility standpoint. But first, we need to convince all local publishers and distributors that it's good move for the game overall. I personally wish the time we can remove it comes as soon as possible but sometimes these things are complicated in business terms and it is hard to predicted how and when it will be possible. I can assure all users suffering with compatibility problems in the game or patches that my frustration is equal or even bigger than theirs. It's a true nightmare to spend countless hours working on a patch and see that some users than can't even run it properly due to newly introduced incompatibility of copyprotection wrapper we have to apply over the game engine.
10. How does it look with cheat protection, still what comes there?
First step is now in version 1.08 with addon signatures. There's more we plan to do on this side but I don't want to be any more specific.
Vastaukset saatiin mm. Linuxserverin tilanteeseen kuin modaustyökalujenkin saapumiseen ja molemmat ovat viittä vaille valmiit julkaisuun. Ohessa koko haastattelu lontooksi, lukekaa ja nauttikaa. Pari kuvaa vielä ryydittämään odotusta. Näiden uutisten myötä, toivotankin kaikille ArmA.fin porukoille hyvää ja rauhallista juhannusta, ja älkää hukkuko!
1.When will the extension appear?
ArmA: Queen's Gambit expansion is planed for the end of third quarter this year.
2. Will there be a new island?
Yes, there will be a new island calle Porto. It's not very large but it's really nice tropical style island and we put a lot of effort to make it really useful long term contribution to ArmA that we hope will be very popular. It can fit very well between Sahrani and Rahmadi.
3. Will there be new vehicles, if so which?
The addon brings very little on the vehicle side. Our plan is to have tools out ahead of the expansion pack and creating vehicles and weapons is something we feel the community will be very fast. While creating quality environment or larger campaigns is more difficult to achieve for hobbyist.
4. How much should the addon cost?
This will depend very much on local publishers and distributors but I would estimate the price will be somewhere around half of the price of the original game. Currently, there's distribution secured for 505 game territories and Eastern Europe and it's yet to be seen about distribution in German speaking countries and North America. But it's also very likely that the expansion will apear on sprocketidea.com as paid download.
5. Is the compatibility improved with the Addon to Vista?
The expansion pack and Windows Vista compatibility is not directly
related. Vista is quite young platform and ArmA is very unusual and
demanding game due to its nature (the engine dynamically allocates on
the go very large amount of data and reaches a lot of limits). Graphics
card drivers are probably one of the main sources of problems in Vista
OS but for now, Windows Vista is not officially supported platform for ArmA.
6. If a player gets patch without addon furthermore?
This expansion is completely unrelated to patches.
7. Will appear with the addon of the linux to server, or before?
This addon is also completely unrelated to linux server which I hope is now very close beta stage.
8. When do the editing tools with the addon, or come earlier?
As mentioned before, tools time is very near (I know, finally, but we were overloaded by other work, esp. patch 1.08 was extremely big and demanding task for us), there's no relation to the expansion pack either.
9. Is what planned with regard to the disconnection of the copy protection?
It would be great move for us as a developer and also for users from technical and compatibility standpoint. But first, we need to convince all local publishers and distributors that it's good move for the game overall. I personally wish the time we can remove it comes as soon as possible but sometimes these things are complicated in business terms and it is hard to predicted how and when it will be possible. I can assure all users suffering with compatibility problems in the game or patches that my frustration is equal or even bigger than theirs. It's a true nightmare to spend countless hours working on a patch and see that some users than can't even run it properly due to newly introduced incompatibility of copyprotection wrapper we have to apply over the game engine.
10. How does it look with cheat protection, still what comes there?
First step is now in version 1.08 with addon signatures. There's more we plan to do on this side but I don't want to be any more specific.
MAINOS
MAINOS
1
Team: #MORAT
20.06.2007 21:08
#1
Team: [10th]
20.06.2007 23:28
#2
1