Mikäli EA:n Korean studion pomo Danny Isaacin puheet pitävät paikkansa, ovat korealaiset saamassa oman ilmais-Battlefield-pelinsä Heroesin rinnalle. Gamasutran haastattelussa ollut Isaac nimittäin paljastaa, että EA:n hiljattain hankkima Neowiz-yhtiö työskentelee parhaillaan Battlefield 2:n pelimoottorille pohjautuvan uuden jatko-osan kimpussa. Toisin kuin Battlefield Heroes, se olisi suunnattu puhtaasti Korean markkinoille ja luotu soveltumaan paremmin heidän kulttuuriinsa.
Pelin sisällön selittämiseen haastattelussa ei vielä ylletty. Varmaa on kuitenkin se, ettei graafinen ilme tule olemaan sarjakuvamainen.
With Battlefield Heroes, Neowiz is also working on it with EA, is that correct?
Danny: No. Battlefield Heroes is independent of Neowiz. We actually have another product. We're actually taking Battlefield, the original product. We're discussing whether Heroes is right for the market here.
One of the interesting things I've said to one of my guys about Heroes is that the cartoony graphical style was very much like some of the earlier Korean games, so it is perceived as being somewhat older. I still think it's a great-looking game.
It's fantastic, for free, very high quality. But Koreans would see that kind of cartoony style and think it's a little bit older.
The other thing is that all the Korean men, at least, do national service here. So they know what an M16 looks like, they know what an M1 tank looks like. They're very hardcore into the military side of things. A World War II shooter is maybe not as appealing as a hardcore, modern combat type of product.
So, with Neowiz we're working actually on the Battlefield franchise. We're taking a Battlefield II engine and we're converting it to a free-to-play model.
So you do see Battlefield Heroes as a Western-focused product? I assumed that, given that it was free-to-play, it was intended to go more global, to China and other Asian territories where that model is popular.
Danny: Yeah, I think it will. It will go to China and those places. I think we've got two strategies: We've obviously got the studio here. We've got some of the guys in Singapore. We've got a studio in China. So, we've got a lot of development here in Asia already.
We also want to make sure we get on the ground floor of the free-to-play model in the West as well, so I think DICE is doing great things exploring that and putting some products out. But with some early focus groups we've seen in other territories such as China and Thailand, places like that, Heroes will work there.
But at the moment I think the team, quite rightly, wanted the territories closer to home, because they understand them much better. I think once they get the market running and get these issues out of the way, tweak it, balance it to the level it wants, then it will transfer to Asia much more easily.
Lähde
Pelin sisällön selittämiseen haastattelussa ei vielä ylletty. Varmaa on kuitenkin se, ettei graafinen ilme tule olemaan sarjakuvamainen.
With Battlefield Heroes, Neowiz is also working on it with EA, is that correct?
Danny: No. Battlefield Heroes is independent of Neowiz. We actually have another product. We're actually taking Battlefield, the original product. We're discussing whether Heroes is right for the market here.
One of the interesting things I've said to one of my guys about Heroes is that the cartoony graphical style was very much like some of the earlier Korean games, so it is perceived as being somewhat older. I still think it's a great-looking game.
It's fantastic, for free, very high quality. But Koreans would see that kind of cartoony style and think it's a little bit older.
The other thing is that all the Korean men, at least, do national service here. So they know what an M16 looks like, they know what an M1 tank looks like. They're very hardcore into the military side of things. A World War II shooter is maybe not as appealing as a hardcore, modern combat type of product.
So, with Neowiz we're working actually on the Battlefield franchise. We're taking a Battlefield II engine and we're converting it to a free-to-play model.
So you do see Battlefield Heroes as a Western-focused product? I assumed that, given that it was free-to-play, it was intended to go more global, to China and other Asian territories where that model is popular.
Danny: Yeah, I think it will. It will go to China and those places. I think we've got two strategies: We've obviously got the studio here. We've got some of the guys in Singapore. We've got a studio in China. So, we've got a lot of development here in Asia already.
We also want to make sure we get on the ground floor of the free-to-play model in the West as well, so I think DICE is doing great things exploring that and putting some products out. But with some early focus groups we've seen in other territories such as China and Thailand, places like that, Heroes will work there.
But at the moment I think the team, quite rightly, wanted the territories closer to home, because they understand them much better. I think once they get the market running and get these issues out of the way, tweak it, balance it to the level it wants, then it will transfer to Asia much more easily.
Lähde
MAINOS
MAINOS
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Team: [Team Gilyou]
08.01.2009 20:49
#1
08.01.2009 22:54
#2
09.01.2009 13:49
#3
09.01.2009 16:30
#4
Team: Tohvelit
09.01.2009 18:17
#5
09.01.2009 20:25
#6
Toisin sanottuna joudumme syyttämään itseämme, kun joudumme pelaamaan sarjakuvahahmoilla seuraavat pari vuotta ja Koreassa saavat räiskiä ilmaiseksi aivan eritasoista peliä. Jokainen TF2 ostanut pelaaja saisi hävetä. Ei sarjakuvagrafiikoissa ole mitään hienoa.
TF2 sarjakuvagrafiikat on hyvin tehty ja peli on hauska ja mukavaa ajanvietettä. BF Heroesin sarjakuvagrafiikat on huonosti tehty ja sitä pelatessa ei tapahu muuta ku pää hajoaa pelin huonouteen.
Team: Paranoia
09.01.2009 20:30
#7
Toisin sanottuna joudumme syyttämään itseämme, kun joudumme pelaamaan sarjakuvahahmoilla seuraavat pari vuotta ja Koreassa saavat räiskiä ilmaiseksi aivan eritasoista peliä. Jokainen TF2 ostanut pelaaja saisi hävetä. Ei sarjakuvagrafiikoissa ole mitään hienoa.
Mielipideasia...
Team: Tohvelit
09.01.2009 21:00
#8
Toisin sanottuna joudumme syyttämään itseämme, kun joudumme pelaamaan sarjakuvahahmoilla seuraavat pari vuotta ja Koreassa saavat räiskiä ilmaiseksi aivan eritasoista peliä. Jokainen TF2 ostanut pelaaja saisi hävetä. Ei sarjakuvagrafiikoissa ole mitään hienoa.
Mielipideasia...
On kaksi erilaista mielipidettä. Minun mielipide ja väärä mielipide.
09.01.2009 23:03
#9
Team: ff.
10.01.2009 16:12
#10
Team: Paranoia
10.01.2009 17:00
#11
Toisin sanottuna joudumme syyttämään itseämme, kun joudumme pelaamaan sarjakuvahahmoilla seuraavat pari vuotta ja Koreassa saavat räiskiä ilmaiseksi aivan eritasoista peliä. Jokainen TF2 ostanut pelaaja saisi hävetä. Ei sarjakuvagrafiikoissa ole mitään hienoa.
Look who's back! Kulkee se banaanilaiva kai toiseenkin suuntaan.
...
Korealaisille on jo monta "ilmaista" nettiräiskintää. Clientti on ilmainen ja peruslussuja paremmat aseet maksat krediittejä, ja miten niitä sitten saa? Rahallapa tietysti! Kai EAkin haluaa kokeilla Korean markkinoita, mutta voisivat mielummin keskittyä BF3:een.
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