Battlefield Heroesin talvitauon aikana kiinnostusta pidetään yllä erilaisilla peliä tai sen tekijöitä koskevilla blogeilla. Heroesin tuottaja James Salt on pitkin viime vuotta lisäillyt tarinoita pelin tekemisestä ja tämän vuoden osalta tarinointi alkaa pelin kartoista.
Salt käy läpi koko prosessin kartan viemisestä paperilta itse peliin. Tekstiä on havainnollistettu muutamalla kuvalla, joista selviää miten merkittävästi testausversio eroaa lopullisesta kartasta.
Lue blogi
So, once we've decided what we would like to focus this new map's gameplay on, we start to sketch out some designs. Basically we are looking to create a balance: where it's quite easy to find a bunch of enemies to fight with, without there being one place where everyone just hangs out shooting each other. We call places like this a 'meat-grinder'. Being in a 'meat-grinder' isn't fun.
To get that balance we adjust a few important things on the map: the number and position of the flags, soldier and vehicle spawn points, as well as the pathways between each of the flags. We do occasionally design in something called a 'choke point'. These are points where it is almost guaranteed that players from both teams will meet each other very often.
Salt käy läpi koko prosessin kartan viemisestä paperilta itse peliin. Tekstiä on havainnollistettu muutamalla kuvalla, joista selviää miten merkittävästi testausversio eroaa lopullisesta kartasta.
Lue blogi
So, once we've decided what we would like to focus this new map's gameplay on, we start to sketch out some designs. Basically we are looking to create a balance: where it's quite easy to find a bunch of enemies to fight with, without there being one place where everyone just hangs out shooting each other. We call places like this a 'meat-grinder'. Being in a 'meat-grinder' isn't fun.
To get that balance we adjust a few important things on the map: the number and position of the flags, soldier and vehicle spawn points, as well as the pathways between each of the flags. We do occasionally design in something called a 'choke point'. These are points where it is almost guaranteed that players from both teams will meet each other very often.
MAINOS
MAINOS
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15.01.2009 21:58
#1
15.01.2009 22:22
#2
16.01.2009 19:29
#3
16.01.2009 19:51
#4
18.01.2009 11:53
#5
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