World at Warin konsoliversiotkin ovat saaneet korjauspäivityksen. Kartasta poistumisen mahdollistanut bugi aiheutti paljon närää, minkä takia se nähtiin asialliseksi poistaa samantien.
Päivityksestä lähtien aseen jalustaa ei voi enää käyttää makuulta. Näin toistaiseksi, kunnes bugiin löydetään lopullinen korjaus. Jalustan käyttämisestä ei ole osumisen kannalta mitään hyötyä, sillä sama tarkkuusetu saadaan normaalilla tähtäämisellä.
Konsolit ovat myöskin saamassa tämän kuukauden aikana ladattavan karttapaketin, minkä yhteydessä julkaistaan seuraava kunnollinen päivitys. Sen sisällöstä on jo hieman tietoa ja tulee mm. korjaamaan valikossa ikuisesti näkyvät new-ikonit ja ongelmat spawnausjärjestelmän kanssa.
Over the weekend we noticed a new glitch was discovered with the Bipod MG's while prone on the ground. This glitch allowed players to "duplicate" their bipod MG, and ultimately lead to exiting the map, or even ending a game for other players.
Today we have released a hotfix for this problem, and included in it some other changes by popular demand.
Bipods - beginning today, bipods will no longer be deployable while prone. After careful consideration, we've decided that the best course of action at this time is to disable this functionality. The act of deploying your bipod when prone, while having a cool effect, doesn't actually give the player a great benefit. Aiming down the sights while prone provides the same gameplay functionality without the limited view angles.
Playlist - the Hardcore War playlist has returned to 9v9 status; additionally, all vehicles have been removed from Hardcore playlists.
Map Rotations - Roundhouse and Upheaval have been added to the Free-for-All and Hardcore FFA playlist map rotations.
We're aware of the "New" icons in the menus which do not go away, and have already addressed that in the next update. We're also happy to say that we have a solution for those obnoxious hail-mary rifle grenade shots at the beginning of Search & Destroy rounds. Additionally, we've addressed one of the most commonly reported issues with the spawn system - we've been testing this a lot locally, and it works great.
Those, among others, will be available with the next TU we release (which will coincide with our Map Pack 1). Speaking of which, we will have some new DLC information hitting the web very soon ;-) - stay tuned!
Päivityksestä lähtien aseen jalustaa ei voi enää käyttää makuulta. Näin toistaiseksi, kunnes bugiin löydetään lopullinen korjaus. Jalustan käyttämisestä ei ole osumisen kannalta mitään hyötyä, sillä sama tarkkuusetu saadaan normaalilla tähtäämisellä.
Konsolit ovat myöskin saamassa tämän kuukauden aikana ladattavan karttapaketin, minkä yhteydessä julkaistaan seuraava kunnollinen päivitys. Sen sisällöstä on jo hieman tietoa ja tulee mm. korjaamaan valikossa ikuisesti näkyvät new-ikonit ja ongelmat spawnausjärjestelmän kanssa.
Over the weekend we noticed a new glitch was discovered with the Bipod MG's while prone on the ground. This glitch allowed players to "duplicate" their bipod MG, and ultimately lead to exiting the map, or even ending a game for other players.
Today we have released a hotfix for this problem, and included in it some other changes by popular demand.
Bipods - beginning today, bipods will no longer be deployable while prone. After careful consideration, we've decided that the best course of action at this time is to disable this functionality. The act of deploying your bipod when prone, while having a cool effect, doesn't actually give the player a great benefit. Aiming down the sights while prone provides the same gameplay functionality without the limited view angles.
Playlist - the Hardcore War playlist has returned to 9v9 status; additionally, all vehicles have been removed from Hardcore playlists.
Map Rotations - Roundhouse and Upheaval have been added to the Free-for-All and Hardcore FFA playlist map rotations.
We're aware of the "New" icons in the menus which do not go away, and have already addressed that in the next update. We're also happy to say that we have a solution for those obnoxious hail-mary rifle grenade shots at the beginning of Search & Destroy rounds. Additionally, we've addressed one of the most commonly reported issues with the spawn system - we've been testing this a lot locally, and it works great.
Those, among others, will be available with the next TU we release (which will coincide with our Map Pack 1). Speaking of which, we will have some new DLC information hitting the web very soon ;-) - stay tuned!
MAINOS
MAINOS
1
04.03.2009 15:13
#1
1