Yksi pelimaailman suurimmista, IGN, on päässyt jälleen kokeilemaan Modern Warfare 2:ta. Kolmisivuiseksi venynyt artikkeli pelin Special Ops -pelimuodosta sisältää neljän SO- ja yhden yksinpelikartan peluukokemukset. Oheen on liitetty ydinasia jokaisesta kappaleesta, niitä varten, jotka eivät koko tekstiä jaksa lukea.
1. sivu
First off, some notes on Special Ops specifically. If you don't know what it is, Special Operations mode (or Spec Ops) is a stand-alone experience outside of both single-player and multiplayer in Call of Duty: Modern Warfare 2. The mode can be played either alone or with a friend via co-op, and is based on short-burst challenge missions instead of full-on story-driven levels. If story mode is your Silver Screen cinematic experience, Special Ops is your quick-burst arcade offering. More missions are unlocked as you play, but it pushes towards the goal of earning all three stars per level, and ultimately bragging rights among friends.
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Infinity Ward mentioned to us that - while there's plenty of amazing content to be found in the game's single player mode - Special Ops is the new (and intense) third pillar of the Call of Duty franchise. You've got single player, multiplayer, and Special Ops. Everything in each mode is self-contained though, so those of you wondering if titles, emblems, perks, or online unlocks will be earned through any mode but competitive multiplayer, you thought wrong. Multiplayer is where perks, challenges, and all emblems and awards take place. Special Ops and single player are their own standalone package.
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Special Operations mode is built on four levels of play - Alpha, Bravo, Charlie, and Delta - with tiers similar to how Guitar Hero works. Beat the Alpha levels, and you'll unlock Bravo and so on. In addition each mission has three stars based on what difficulty level you play with, and the actual parameters change based on what difficulty you use as well. In the first mission, "O Christo Redentor," the mission changed slightly based on the difficulty level. On Normal there were 30 hostiles to eliminate, and you could only mistakenly shoot six civilians. On Hardened there were 40 hostiles, dogs, and you could only tag four civies. On Veteran though, you had 50 hostiles, dogs, and could only hit three unarmed civilians.
First off, some notes on Special Ops specifically. If you don't know what it is, Special Operations mode (or Spec Ops) is a stand-alone experience outside of both single-player and multiplayer in Call of Duty: Modern Warfare 2. The mode can be played either alone or with a friend via co-op, and is based on short-burst challenge missions instead of full-on story-driven levels. If story mode is your Silver Screen cinematic experience, Special Ops is your quick-burst arcade offering. More missions are unlocked as you play, but it pushes towards the goal of earning all three stars per level, and ultimately bragging rights among friends.
---
Infinity Ward mentioned to us that - while there's plenty of amazing content to be found in the game's single player mode - Special Ops is the new (and intense) third pillar of the Call of Duty franchise. You've got single player, multiplayer, and Special Ops. Everything in each mode is self-contained though, so those of you wondering if titles, emblems, perks, or online unlocks will be earned through any mode but competitive multiplayer, you thought wrong. Multiplayer is where perks, challenges, and all emblems and awards take place. Special Ops and single player are their own standalone package.
---
Special Operations mode is built on four levels of play - Alpha, Bravo, Charlie, and Delta - with tiers similar to how Guitar Hero works. Beat the Alpha levels, and you'll unlock Bravo and so on. In addition each mission has three stars based on what difficulty level you play with, and the actual parameters change based on what difficulty you use as well. In the first mission, "O Christo Redentor," the mission changed slightly based on the difficulty level. On Normal there were 30 hostiles to eliminate, and you could only mistakenly shoot six civilians. On Hardened there were 40 hostiles, dogs, and you could only tag four civies. On Veteran though, you had 50 hostiles, dogs, and could only hit three unarmed civilians.
2. sivu
Spec Ops supports local split-screen or online play, though there is no Matchmaking, meaning it's invite only. When playing with a partner a mini UAV is always up as well, showing where your buddy is looking at all times, and it's absolutely essential. The difficulty can be changed for each player individually.
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As for the other multiplayer specifics, friendly fire is always on, so watch out for your buddies. On Normal difficulty, the revamped Last Stand perk allows for two minutes to bleed out and crawl around once you're health is drained.
I had a chance to see a few weapons, and more importantly, a few attachments that will change the way people approach the game. Now IW did inform us that everything I saw is based on single-player and Spec Ops (and that things have been re-tuned for multiplayer, but that there is a difference between how a gun or sight could work in either mode within MW2) but what I saw was encouraging.
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Based on the single-player mission "Takedown," O Christo Redentor is a terrorist elimination map specific to Spec Ops mode. You drop in with a standard loadout of M4 Grenadiers (M4 with an under-mounted M203). The entire area is based on a Rio village, similar to shantytowns or single-level, single-room houses. All of the combat takes place outside, though some enemies fire on you from behind the windows and doors of surrounding houses. A few civilians running around for good measure.
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Dual desert eagles were also available, and after trying them briefly (and finding out the weapon had slower shot speed overall this time around) I again ditched the weaponry for a single weapon set.
For my money, akimbo just isn't something that's worth the time unless you're really close. The recoil is upped, you can't look down sights, and while you can reload and fire weapons independently (good for staggering your reload) it's just not as effective. Great news for those of us worried that akimbo would break the game's balance, but bad news for all you dual-wielding freaks out there that can't wait to run around with a gun in each hand.
Spec Ops supports local split-screen or online play, though there is no Matchmaking, meaning it's invite only. When playing with a partner a mini UAV is always up as well, showing where your buddy is looking at all times, and it's absolutely essential. The difficulty can be changed for each player individually.
---
As for the other multiplayer specifics, friendly fire is always on, so watch out for your buddies. On Normal difficulty, the revamped Last Stand perk allows for two minutes to bleed out and crawl around once you're health is drained.
I had a chance to see a few weapons, and more importantly, a few attachments that will change the way people approach the game. Now IW did inform us that everything I saw is based on single-player and Spec Ops (and that things have been re-tuned for multiplayer, but that there is a difference between how a gun or sight could work in either mode within MW2) but what I saw was encouraging.
---
Based on the single-player mission "Takedown," O Christo Redentor is a terrorist elimination map specific to Spec Ops mode. You drop in with a standard loadout of M4 Grenadiers (M4 with an under-mounted M203). The entire area is based on a Rio village, similar to shantytowns or single-level, single-room houses. All of the combat takes place outside, though some enemies fire on you from behind the windows and doors of surrounding houses. A few civilians running around for good measure.
---
Dual desert eagles were also available, and after trying them briefly (and finding out the weapon had slower shot speed overall this time around) I again ditched the weaponry for a single weapon set.
For my money, akimbo just isn't something that's worth the time unless you're really close. The recoil is upped, you can't look down sights, and while you can reload and fire weapons independently (good for staggering your reload) it's just not as effective. Great news for those of us worried that akimbo would break the game's balance, but bad news for all you dual-wielding freaks out there that can't wait to run around with a gun in each hand.
3. sivu
The second playable level, Breach and Clear, feels like it was ripped right out of the movie The Rock. In this reimagining of the "shower room" scene, players jump into a back room of a brick facility, have plenty of weapons to choose from, and then literally "breach and clear" through the level in a timed extraction challenge. Once both players are up against the wall they can start the actual breach charges, which explode and send the players into a cinematic bullet time sequence. As you progress through the level - which is essentially two rooms – dozens of enemies pour in, complete with lazer sights from upper levels. Since you've got the low ground you and your partner have to fight for every inch, moving slowly as you pick off snipers and go hand-to-hand or use close quarters weaponry on approaching soldiers.
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In hands-down the most impressive of the Special Ops modes, Estate Takedown takes place in an outdoors level that has a distinct forest look. With trees lacing the high ground, small cliffs offering cover, a low ground with a small lake, and a more open area complete with barns and farm equipment, Estate Takedown is an awesome venue for another impressive terrorist hunt mission. This is where the Juggernauts come into play as well, generating at what IW says is a random iteration (though all three playthroughs had one spawning at the beginning of the mission) but capped in number. Juggernauts are enemies covered head-to-toe in armor with a boonie hat guarding their face. These guys know they're fitted with armor too, as they rush you with shotguns and M240's (the bigger brother of the SAW) and can gun you down in seconds. The mission starts you out with the Barrett .50 Cal sniper rifle, powerful enough to drop a Juggernaut with a few impressive headshots. Still, he lays the hurt on you, and when one pops up while you're fighting a half dozen baddies he's be a real pain in the ass.
The second playable level, Breach and Clear, feels like it was ripped right out of the movie The Rock. In this reimagining of the "shower room" scene, players jump into a back room of a brick facility, have plenty of weapons to choose from, and then literally "breach and clear" through the level in a timed extraction challenge. Once both players are up against the wall they can start the actual breach charges, which explode and send the players into a cinematic bullet time sequence. As you progress through the level - which is essentially two rooms – dozens of enemies pour in, complete with lazer sights from upper levels. Since you've got the low ground you and your partner have to fight for every inch, moving slowly as you pick off snipers and go hand-to-hand or use close quarters weaponry on approaching soldiers.
---
In hands-down the most impressive of the Special Ops modes, Estate Takedown takes place in an outdoors level that has a distinct forest look. With trees lacing the high ground, small cliffs offering cover, a low ground with a small lake, and a more open area complete with barns and farm equipment, Estate Takedown is an awesome venue for another impressive terrorist hunt mission. This is where the Juggernauts come into play as well, generating at what IW says is a random iteration (though all three playthroughs had one spawning at the beginning of the mission) but capped in number. Juggernauts are enemies covered head-to-toe in armor with a boonie hat guarding their face. These guys know they're fitted with armor too, as they rush you with shotguns and M240's (the bigger brother of the SAW) and can gun you down in seconds. The mission starts you out with the Barrett .50 Cal sniper rifle, powerful enough to drop a Juggernaut with a few impressive headshots. Still, he lays the hurt on you, and when one pops up while you're fighting a half dozen baddies he's be a real pain in the ass.
MAINOS
MAINOS
1
16.10.2009 14:01
#1
16.10.2009 15:15
#2
1