Pelin julkaisusta lähtien pikkubugien ja ongelmien kanssa taistellut Brink tulee päivittymään alkuviikosta. Päivitys tulee pitämään sisällään kasan pienempiä korjauksia, sekä paranneltua tukea eri näytönohjaimille. Bethesdan viilan alle on joutunut myös pelin äänet, jotka ovat joissain kartoissa buganneet todella pahasti, päivityksen jälkeen ei siis ole tarpeellista luukuttaa glamrockia hävinneiden äänien tilalla!
Samaan aikaan myös pelin serverit saavat päivityksen. Tarkempi muutoslogi julkaistaan päivityksen yhteydessä.
Lähde
Samaan aikaan myös pelin serverit saavat päivityksen. Tarkempi muutoslogi julkaistaan päivityksen yhteydessä.
A game update for the PC version of Brink is in final testing and we're planning to release it early next week. This update contains a host of fixes and improvements including the following:
We've identified the cause of sound dropping out on certain maps when playing networked games for a prolonged amount of time. This will no longer occur.
Graphical performance has been improved, especially when using Ambient Occlusion. We've worked closely with both AMD and NVIDIA, and you should see performance and stability improvements in future driver revisions from both parties.
The server browser is tweaked in this update, as well; among other things, a new filter allows you to display only servers with a certain number of players on them, and full servers will no longer be filtered out completely.
There are some smaller fixes for minor issues including your character's voice occasionally resetting when deleting another character, and a memory leak when alt-tabbing out of the game.
Finally, the dedicated server is set to get an update at the same time as the main game, which will result in improved CPU performance. We've protected certain cvars that previously allowed server admins to accidentally break objectives involving NPCs.
The full changelog will be released alongside the update, so keep an eye out for that.
We've identified the cause of sound dropping out on certain maps when playing networked games for a prolonged amount of time. This will no longer occur.
Graphical performance has been improved, especially when using Ambient Occlusion. We've worked closely with both AMD and NVIDIA, and you should see performance and stability improvements in future driver revisions from both parties.
The server browser is tweaked in this update, as well; among other things, a new filter allows you to display only servers with a certain number of players on them, and full servers will no longer be filtered out completely.
There are some smaller fixes for minor issues including your character's voice occasionally resetting when deleting another character, and a memory leak when alt-tabbing out of the game.
Finally, the dedicated server is set to get an update at the same time as the main game, which will result in improved CPU performance. We've protected certain cvars that previously allowed server admins to accidentally break objectives involving NPCs.
The full changelog will be released alongside the update, so keep an eye out for that.
Lähde
MAINOS
MAINOS
1
22.05.2011 22:29
#1
23.05.2011 15:33
#2
23.05.2011 20:02
#3
1