Uutistauko Battlefield 2142:n osalta on ainakin hetkeksi ohi, kun GameSpot tarjoaa pelin faneille uutukaista artikkelia luettavaksi. Monen hyödyllisen tiedon joukosta mainittakoon täysin uusiksi laitetut ilmavoimat ja taistelukävelijä, joka on avuton jalkaväkeä vastaan ilman toista kyydissä olevaa pelaajaa.
For example, the pilot of the walker only has control of the main cannons, but not the antipersonnel machine gun. Someone else will need to control that, which means that if you pilot a walker solo, you could have trouble taking out a concerted infantry attack. We tried to do so ourselves, and though we unloaded on a single infantryman in the open, our walker's guns were designed to take out large vehicles, so the infantry managed to elude our fire. This led to trouble shortly afterward, as the soldier took cover behind rocks and destroyed us with rocket fire.
Valokuva-puolen hoitaa tällä kertaa Worth Playing, joka julkaisi eilen 12 uutta kuvaa, joista kuusi näkyy alempana. Efektejä ei ainakaan ole säästelty..
* Pieni päivitys. IGN:ssä on esillä James Saltin päiväkirja.
I'm James Salt, the Lead Designer, and I'll be taking you behind the scenes to give you some insight regarding Titan mode.
We started out with just a few ideas geared towards adding a new game mode and what it might look like. One of our goals was to get away from the abstraction of tickets and flags and ultimately, make your battles even more immersive. We wanted to create an environment where you can participate in a story-driven objective where the finale is marked by an impressive climax instead of an expiration of tickets. To accomplish this, we knew the entire experience of the new mode had to fit nicely into our back story.
For example, the pilot of the walker only has control of the main cannons, but not the antipersonnel machine gun. Someone else will need to control that, which means that if you pilot a walker solo, you could have trouble taking out a concerted infantry attack. We tried to do so ourselves, and though we unloaded on a single infantryman in the open, our walker's guns were designed to take out large vehicles, so the infantry managed to elude our fire. This led to trouble shortly afterward, as the soldier took cover behind rocks and destroyed us with rocket fire.
Valokuva-puolen hoitaa tällä kertaa Worth Playing, joka julkaisi eilen 12 uutta kuvaa, joista kuusi näkyy alempana. Efektejä ei ainakaan ole säästelty..
* Pieni päivitys. IGN:ssä on esillä James Saltin päiväkirja.
I'm James Salt, the Lead Designer, and I'll be taking you behind the scenes to give you some insight regarding Titan mode.
We started out with just a few ideas geared towards adding a new game mode and what it might look like. One of our goals was to get away from the abstraction of tickets and flags and ultimately, make your battles even more immersive. We wanted to create an environment where you can participate in a story-driven objective where the finale is marked by an impressive climax instead of an expiration of tickets. To accomplish this, we knew the entire experience of the new mode had to fit nicely into our back story.
MAINOS
MAINOS
<<234>>
14.07.2006 21:26
#61
14.07.2006 21:34
#62
Lataan varmaan vaan Demon ja pelaan sitte sitä mutta en osta kokoversiota ollenkaan, paitsi jos demo tekee jotenkin ihmeellisen suuren vaikutuksen.
ja hyvä kun tämä kone nyt yleensä jaksaa pyörittää BF2sta niin mitenköhän tuon battlefield 2145 kanssa
14.07.2006 22:05
#63
<<234>>