Cygames has released Granblue Fantasy: Relink update 1.21 (PS5 update version 1.002.001), and this adds Seofon and Tweyen as playable characters, two new quests, new trophies and a lot more! This patch is tagged as version 1.2.1 for PC, and the complete patch notes are available below.
In addition to the new characters and changes, there are also new in-game store items for sale, which we’ve included below.
Granblue Fantasy: Relink Update 1.21 Patch Notes for April 26:
Granblue Fantasy: Relink PS5 Update Version 1.002.001 | PC Version 1.2.1
Changes from Ver. 1.1.2 (PlayStation®) and Ver. 1.1.4 (Steam):
New Content
- Added two new challenging quests: “Gulp… So These Are the Rumored Monsters” and “Lock Horns.” How to unlock “Gulp… So These Are the Rumored Monsters”: unlock Extreme-difficulty quests. How to unlock “Lock Horns”: Clear “The Tale of Bahamut’s Rage” quest.
- Added two new playable characters: Seofon and Tweyen. These two characters require special crewmate cards, which can be traded for at the Knickknack Shack. Treasure required for the cards is obtained from the quests “Gulp… So These Are the Rumored Monsters” or “Lock Horns.” *Character Expansion Sets are also available for purchase. Each set contains the necessary treasure for unlocking their respective character.
- Added sigils with new traits. They will appear in the Knickknack Shack after clearing “Gulp… So These Are the Rumored Monsters” or “Lock Horns.”
- Added new trophies.
- Up to 30 sigil transmutations can now be simultaneously executed at one time.
- Added the option to rewatch the end credits from the Title Screen. The option will unlock after completing the Final Chapter.
Battle
General
- Environmental factors such as strong winds and ground tremors should no longer interrupt players that have an active Stout Heart effect. This also applies to non-Stout Heart effects that prevent interrupts from foe attacks.
- Increased the radius of stun damage dealt to foes upon a successful perfect guard.
- Improved the visibility of visual indicators for successful perfect guards performed by party members.
- Improved the visibility of damage numbers that have hit their damage cap.
- When Battle Camera Correction is set to Off, the camera should no longer automatically point toward the originator of a chain burst.
- Fixed a bug where the Tyranny trait effect wasn’t properly applying to Skybound Arts.
- Fixed a bug where the “Boosts the amount of link level gained” effect granted by the Linked Together trait wasn’t properly applying to Skybound Arts.
- Fixed an intermittent bug where Eugen’s sticky grenade attacks failed to fill his SBA gauge.
- Party members with a skill that can revive will no longer automatically cast that skill on a player who enters critical condition and has the Autorevive status effect.
- Fixed a bug that, under certain conditions, caused the player to continuously guard despite only pressing the guard button once.